Counseled a social media game app startup on structuring and negotiating seed financing and sponsorship agreements, shareholders agreements and employee stock grants.
Representing TrinityVR, Inc. in intellectual property matters for its DiamondFX™ immersive virtual reality training, development and analytics platform.
Representing Diamond Kinetics in intellectual property matters for its baseball swing and pitch tracking and simulation technology.
Represent LAMO,a Columbus, Ohio based online gaming company, in general corporate and financing matters as well as numerous licensing deals with high profile esports developers including Ninja and PewDiePie.
Evaluated legality of and regulatory requirements for social gaming products for casino companies, including MGM Resorts International and Caesars.
Analyzed various products, games and promotions for gaming companies, concerning the evaluation of whether same qualified as a game of skill or game of chance under various state laws.
Represent Dynamic Social Gaming, LLC in developing terms and conditions for its website and disclaimers related to its mobile social game, Backstage Blackjack.
Represented cloud gaming provider G-Cluster Corporation in customer and license agreements with U.S. cable TV service providers.
Represented Impact Games in patent matters prior to its acquisition by Hybrid Learning Systems Inc.
Representing Tin Drum, a developer of content for augmented and mixed reality devices, in license agreements and other IP counseling. This included agreements required for production and presentation of The Life, the world’s first mixed reality art experience at London’s Serpentine Galleries in February 2019.